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Princess Cistine Novacek is a prisoner of Valgard.
Facing unbearable loss and the revelation of her own formidable power, Cistine battles her captor's cruel games in a fight to escape. Her only hope for survival lies in her own cunning, a surly guard, an imprisoned beast with his own reasons for seeking freedom, and an unexpected ally who will risk everything to bring her home.
Tatiana and Quill are on the hunt. Far
...Help has come to Talheim—but at a cost.
For a year, the Middle Kingdom and their Valgardan allies have followed Princess Cistine and Chancellor Thorne in battle against King Jad and the armies of Mahasar, waging the war none of them ever wanted to fight.
But it's more than a war...it's a game that's entering its final stages.
The balance tips with the arrival of a mysterious Mahasari woman offering peace for a price—one
And so it comes to war.
For months, Princess Cistine Novacek of Talheim has contended with the threat looming over her home and secured an alliance that brought peace to the Middle Kingdom at last. But calamity has caught up with her nonetheless - not in her own land, but in the treacherous North. With Talheim spared from a horrific fate, Cistine faces the choice between peace in her homeland or war alongside her
...The fight for alliance has just begun.
Still battling the wounds of her imprisonment, Princess Cistine Novacek takes the newest battlefield before her: Valgard's treacherous political landscape. With her cabal at her side, she faces the daunting task of healing from her trauma and securing the treaty her kingdom needs...while in the shadows, sinister threats arise.
A kingdom away, Ashe and Maleck walk
...A call to arms. A race against time. A choice that will change the future.
With her cabal divided, a price on her head, and her power put to the test, Cistine leads the desperate search for Maleck with a kingdom's worth of enemies seeking them both. Finding him might be the key to winning the war. It might also spell Cistine's doom.
Risking uncharted territory, Ashe, Aden, and Kristoff seek aid from the dragon legions in
LET ME TELL YOU A STORY...
AUDRA JASHOWIN is a storyteller without a purpose.
When all the tales in the land of Mithra-Sha lost their endings, Audra fled from her family's rejection and the only home she ever knew. Now, with a sense of veiled danger haunting her heels and her life as devoid of direction as her stories, she arrives at long last in a city of fresh starts and second chances.
There, she finds
...In Interlibrary Loan
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